I'm not a critic, nor do I pretend to be one. However, that's why I think a review from someone like me is a bit more useful than smoeone who does this professionally.
Because, critics are meant to look at certain aspects of a game when reviewing. Then continue to give it a rating. But to the average gamer (imo) really just wants to be entertained. That's why I play anyway; to have fun in some way shape or form. I'm not worried about the small details but at the end of the day, if the time I spent on the game was worth it.
Today I'm looking at a game called Epic Mafia.
It's just like any other mafia game where the village/town is trying to kill off the mysterious mafia members. There are a wide variety of roles (30+) that keeps it fun.
But the thing I like about it most is the small community. I often see the same people online and it makes the game more fun. It's like getting a PSYCH degree without going to college really. If you actually get good at this game, you will get good at being able to to tell if people are lying or not. Much like Tim Roth in Lie to Me. Unfortunaely, that show got cancelled, but, you can still live your dream as a Dr. Lightman in this free game.
Regarding the characters, there are a lot of different types. You have your standard Ken, Ryu, and Chun-li, but in the 3 series, Capcom introduces fighters out of the blue. For example you have my favorite:
And some other fun characters:
When the fights start some fighters have certain intros when you fight another certain character. For example in this video, Capcom has a pun where if you fight Alex vs Hugo, it''s like Andre the Giant fighting Hulk Hogan:
It's a smooth game where there's not too much craziness going on while you are fighting. They have standard grabs, Anti-Airs, and specials. However, the one thing they have that makes this one of my favorite games is the parrying system. Basically, if someone attacks you, you can hit forward on the stick at the exact same time (or down if it is a low attack) to counter there attack which allows you to follow up with your own combo while you take no damage. Some people thought this required no skill and so it was not used in the later editions. In my opinion, it requires a lot of skill to predict what your opponent is going to do and allows for an unpredicted match. This is the best example as to why the parrying system is so badass.
Overall, this is a great game and I recommend any fight game lovers to try it out!